Deathwatch weapon list
Table 5–5: Ranged Weapons
Class Range RoF Dmg Pen Clip Rld Special Wt Req Renown
Bolt Weapons
Astartes Bolt Pistol
Pistol 30m S/2/– 1d10+9X 4 14 Full Tearing 5.5 5† –
Astartes Bolter
(Godwyn)
Basic 100m S/3/– 1d10+9X 4 28 Full Tearing 18 5 –
Astartes Boltgun
(Stalker)
Basic 200m S/–/– 1d10+9X 4 24 Full Accurate, 17 15 Respected
Tearing
Astartes Combi-Weapon††
Basic 100m S/4/– 1d10+9X 4 28 Full Tearing 25 15 Respected
Astartes Heavy Bolter
Heavy 150m –/–/6 1d10+12X 5 60 Full Tearing 68 20 –
Astartes Storm Bolter
Basic 100m S/4/– 1d10+9X 4 60 2 Full Storm, 26 20 Respected
Tearing
Bolter (Hesh)
Basic 50m S/3/– 1d10+9 X 4 28 Full Tearing, 15 Special Special(Ultramarines only)
Accurate,
Reliable
Guardian Bolt Pistol
Pistol 30m S/2/– 1d10+9X 4 14 Full Tearing, 5.5 Special Distinguished
Accurate,
Reliable
†† Profile is for the primary bolter. Secondary weapon has RoF: S/–/– and Clip: 1, with all other statistics as per the weapon’s entry.
Plasma Weapons
Astartes Plasma Cannon
Heavy 150m S/–/– 2d10+12E 10 16 5 Full Blast (3), 70 30 Distinguished
Volatile
Astartes Plasma Gun (Ragefire)
Basic 100m S/2/– 1d10+12E 10 24 4 Full Volatile 27 20 Respected
Astartes Plasma Pistol
Pistol 30m S/2/– 1d10+10E 8 12 3 Full Volatile 6 25 Respected
Barrage Plasma Gun
Basic 120m S/3/5 1d10+9 E 10 30 4 Full Overheats,30 28 Distinguished
Volatile
Barrage Plasma Pistol
Pistol 40m S/3/– 1d10+8 E 8 9 3 Full Overheats, 7 32 Famed
Volatile
Melta Weapons
Astartes Infernus Pistol
Pistol 10m S/–/– 2d10+12E 12 4 Full – 5 35 Famed
Astartes Meltagun (Vulkan)
Basic 30m S/–/– 2d10+14E 12 6 2 Full – 14 20 Respected
Astartes Multi-melta (Maxima)
Heavy 60m S/–/– 2d10+16E 12 12 2 Full Blast (1) 72 35 Respected
Conflagration Infernus Pistol
Pistol 10m S/–/– 2d10+14E 14 2 Full – 5 35 Distinguished
Conflagration Meltagun
Basic 20m S/–/– 2d10+14E 14 4 2 Full – 14 35 Distinguished
Firestorm Multi-melta
Heavy 100m S/2/– 2d10+20E 14 6 2 Full Blast (2), 70 65 Distinguished
Recharge,
Volatile
Flame Weapons
Astartes Flamer
Basic 20m S/–/– 1d10+9E 4 6 2 Full Flame 15 10 –
Astartes Hand Flamer
Pistol 10m S/–/– 1d10+7E 4 4 2 Full Flame 6 10 –
Astartes Heavy Flamer
Heavy 30m S/–/– 1d10+12E 6 10 2 Full Flame 65 15 –
Balefire Gun
Basic 20m S/–/– 1d10+9E 4 6 2 Full Flame, 7 16 Respected
Toxic
Immolation Rifle
Basic 25m S/–/– 1d10+12E* 2 5 Full Flame 5 15 —
*To organic targets only. This weapon deals no damage to inorganic targets.
Solid Projectile Weapons
Astartes Assault Cannon
Mounted 150m –/–/10 2d10+12I 6 200 3 Full Devastating(1) 80 30 Famed
Tearing
Astartes Shotgun
Basic 30m S/2/– 1d10+9I 4 18 Full Reliable, 10 5 –
Scatter
Astartes Assault Shotgun
Basic 30m S/3/5 1d10+10I 4 20 Full Reliable, 10 7 —
Scatter
Las Weapons
Astartes Lascannon
Heavy 300m S/–/– 5d10+10E 10 6 2 Full Proven (3)75 30 Respected
Launchers
Astartes Cyclone Missile Launcher
Mounted 300m S/2/– ††† ††† 12 3 Full ††† 95 25 Famed
Astartes Missile Launcher (Soundstrike)
Heavy 250m S/–/– ††† ††† 8 Full ††† 50 10 –
Auxiliary Grenade Launcher
n/a 45m S/–/– ††† ††† 4 2 Full ††† +3 15 Respected
Astartes Armoursbane Missile-Launcher
Heavy 200 S/–/– ††† ††† 1 2 Full – 12 15 —
††† Varies with ammunition
Table 5-8: Melee Weapons
Chain Weapons
Class Dmg Pen Special Wt Req Renown
Astartes Chainsword
Melee 1d10+3R 3 Balanced, 10 5 –
Tearing
Power Weapons
Astartes Chainfist
Mounted 2d10† E 10 Power Field, 48 40 Famed
Tearing,
Unwieldy
Astartes Lightning Claw
Melee 1d10+6 E 8 Power Field, 30 30/45 Distinguished
Proven (4)
Astartes Power Axe
Melee 1d10+8 E 7 Power Field, 10 20 Respected
Unbalanced
Astartes Power Fist
Melee 2d10† E 9 Power Field, 25 30 Distinguished
Unwieldy
Astartes Power Sword
Melee 1d10+6 E 6 Balanced, 5 20 Respected
Power Field
Astartes Thunder Hammer
Melee 2d10+5 E 9 Power Field, 18 30 Distinguished
Concussive,
Unwieldy
Omnissian Axe (Astartes-Pattern)
Melee 1d10+11 E 6 Power Field, 14 30†† Distinguished
Astartes Executioner Axe
Melee 1d10+13 E 8 Power Field, 22 25 Famed
Unwieldy,
Felling (1)
Astartes Power Claymore
Melee 1d10+11 E 8 Power Field, 18 15 Distinguished
Unwieldy,
Devastating (1)
Astartes Power Falchion
Melee 1d10+4 E 6 Power Field, 7 25 Distinguished
Razor Sharp
Astartes Power Spear
Melee 1d10+6 E 7 Power Field 8 15 Distinguished
Breaching Augur
Melee 2d10+11 R 7 Tearing, 28 18 –
Unbalanced
Unwieldy,
Power Field
Crozius Arcanum
Melee 1d10+7 E 7 Balanced, 10 — —
Power Field
† Chainfists and Power Fists double the wielder’s Strength Bonus when adding to Melee Damage.
†† Only Techmarines are entrusted with this weapon.
Traditional Weapons
Astartes Combat Knife
Melee 1d10 R 2 – 2 3††† –
Ceremonial Sword
Melee 1d10+3 R 2 Balanced 5 3††† —
Sacris Claymore
Melee 2d10+2 R 2 Unbalanced 10 3††† –
Force Weapons
Astartes Force Staff
Melee 1d10+1 I 0 Balanced, Special 5 25 Respected
Astartes Force Sword
Melee 1d10+2 R 2 Balanced, Special 5 25 Respected
Other Melee Weapons
Improvised
Melee 1d10–2 I 0 Primitive, Unbalanced – N/A –
Bulkhead Shears
Melee 2d10+13 R 6 Tearing, Unwieldy 10 17 –
†††For additional weapons beyond standard issue
Table 5–6: Grenades and Missiles
Class Range RoF Dmg Pen Special Wt Req Renown
Astartes Blind Grenade
Thrown SBx3 S/–/– – 0 Smoke 0.8 10 –
Astartes Frag Grenade
Thrown SBx3 S/–/– 2d10+2 X 0 Blast (4) 0.8 1† –
Astartes Frag Missile
– – – 2d10 X 4 Blast (5), 2 5† –
Devastating(1)
Astartes IncendiaryGrenade
Thrown SBx3 S/–/– 1d10+4 E 0 Blast (3) 1 15 –
Astartes Incendiary Missile
- – – 1d10+3 E 0 Blast (5) 2 15 –
Astartes Krak Grenade
Thrown SBx3 S/–/– 3d10+4 X 6 – 0.8 1† –
Astartes Krak Missile
– – – 3d10+10 X 8 Blast (1) 2 5† –
Astartes Nova Grenade
Thrown SBx3 S/–/– 1d10 E 0 Blast(3) 0.8 15 –
Astartes Plasma Grenade
Thrown SBx3 S/–/– 1d10+12 E 8 Blast (1), 2 20 Distinguished
Special,
Volatile
Astartes Plasma Missile
– – – 2d10+12 E 12 Blast (3), Special, 3 25 Distinguished
Volatile
Astartes Stasis Grenade
Thrown SBx3 S/–/– – 0 – 1 N/A N/A
Astartes Stun Grenade
Thrown SBx3 S/–/– – 0 Blast (5) 0.8 10 –
EMP Grenade
Thrown SBx3 S/–/– – 0 Haywire (3) 0.5 30 Respected
Photon Flash Grenade
Thrown SBx3 S/–/– Special 0 – 0.5 5 –
Vortex Grenade
Thrown SBx3 S/–/– Special 0 – 1 N/A N/A
Astartes Anti-Plant Grenade
Thrown SBx3 S/–/– 3d10 E† 0 Blast (3) 0.5 18 —
Astartes Anti-Plant Missile
— — — 5d10 E† 0 Blast (5) 1 25 —
Concussion Grenade
Thrown SBx3 — 4d10 I 3 Concussive, 0.5 18 —
Blast (3)
Concussion Missile
— — — 6d10 I 5 Concussive, 1 20 —
Blast (5)
Cryo Grenade
Thrown SBx3 S/–/– Special 3 Blast (3) 0.5 18 —
Hopper Mine
Placed 2m S/–/– 3d10+9 I 3 Blast 2 5 —
Explosive
Inhalation Grenade
Thrown SBx3 S/–/– †† 0 Blast (5) 2 — —
Melta Bomb
Placed 5m S/–/– 5d10+7 E 12 Blast (5) 4 12 —
Explosive
Monoball Grenade
Thrown SBx3 S/–/– 4d10+8 R 8 Blast (3),Tearing 0.5 50 Distinguished
†Only vs. plant life
††The Inhalation Grernade can be loaded with any form of gas or toxin the GM feels is appropriate.
†Frag and krak grenades are standard issue; frag and krak missile supplies are included with any missile launcher. Requisition value is only for evaluating requests deemed “excessive”.
Exotic Weapons
Class Range RoF Dmg Pen Clip Rld Special Wt Req Renown
Astartes Webber
Basic 80m S/–/– — 0 5 Full Blast (5) 8 10 Distinguished
Snare
Atomizer Cannon
Heavy 50m S/–/– 2d10+14 E 8 25 3 Full Blast (5), 80 50 Famed
Devastating(4)
Volatile
Deathwatch Graviton Cannon
Heavy 45m S/–/– Special – 5 3 Full Blast (5) 65 45 Distinguished
Seismic Escalation Detonator
Heavy 100m S/–/– 3d10+14 I – Special 3 Full Blast (10) 40 40 —
per round
Techxorcism Gun
Basic 80m S/3/– 1d10+4 E 4 30 Full Shocking, (???) 30 Respected
Special
Mk.IX Ultra-Pattern Sharpshooter’s Rifle
Basic 250m S/–/– 1d10+4 R 2 5 Full Accurate, 4 25 —
Felling (1)
Toxic