Deathwatch weapon list

2014.07.06 15:21

Table 5–5: Ranged Weapons

Class      Range    RoF        Dmg       Pen         Clip        Rld        Special  Wt         Req       Renown

Bolt Weapons

Astartes Bolt Pistol

 Pistol      30m         S/2/–       1d10+9X                   4           14            Full         Tearing    5.5           5†                 –

Astartes Bolter

(Godwyn)

Basic       100m      S/3/–      1d10+9X   4           28            Full         Tearing    18            5              –

Astartes Boltgun

(Stalker)

Basic       200m       S/–/–       1d10+9X   4           24            Full         Accurate, 17           15            Respected

Tearing

Astartes Combi-Weapon††

 Basic      100m       S/4/–       1d10+9X   4           28            Full         Tearing    25            15            Respected

Astartes Heavy Bolter

Heavy     150m       –/–/6        1d10+12X 5           60           Full         Tearing    68            20            –

Astartes Storm Bolter

Basic       100m       S/4/–       1d10+9X   4           60           2 Full      Storm,     26            20            Respected

Tearing

Bolter (Hesh)

Basic       50m         S/3/–       1d10+9 X  4           28            Full         Tearing,   15            Special       Special(Ultramarines only)

Accurate,

Reliable

Guardian Bolt Pistol

Pistol       30m         S/2/–       1d10+9X   4           14            Full         Tearing,   5.5           Special    Distinguished

Accurate,

Reliable

†† Profile is for the primary bolter. Secondary weapon has RoF: S/–/– and Clip: 1, with all other statistics as per the weapon’s entry.

Plasma Weapons

Astartes Plasma Cannon

Heavy     150m       S/–/–       2d10+12E 10          16            5 Full      Blast (3), 70            30           Distinguished

Volatile

Astartes Plasma Gun (Ragefire)

Basic       100m       S/2/–       1d10+12E 10          24            4 Full      Volatile   27            20            Respected

Astartes Plasma Pistol

Pistol       30m         S/2/–       1d10+10E 8            12            3 Full      Volatile   6              25            Respected

Barrage Plasma Gun

Basic       120m       S/3/5       1d10+9 E 10           30            4 Full      Overheats,30          28            Distinguished

Volatile

Barrage Plasma Pistol

Pistol       40m         S/3/–       1d10+8 E  8            9              3 Full      Overheats, 7           32            Famed

Volatile

Melta Weapons

Astartes Infernus Pistol

Pistol       10m         S/–/–       2d10+12E 12          4              Full         –             5              35            Famed

Astartes Meltagun (Vulkan)

Basic       30m         S/–/–       2d10+14E 12         6              2 Full      –             14            20            Respected

Astartes Multi-melta (Maxima)

Heavy     60m         S/–/–       2d10+16E 12          12            2 Full      Blast (1)  72            35            Respected

Conflagration Infernus Pistol

Pistol       10m         S/–/–       2d10+14E 14          2              Full         –              5              35            Distinguished

Conflagration Meltagun

Basic       20m         S/–/–       2d10+14E 14          4              2 Full      –              14            35            Distinguished

Firestorm Multi-melta

Heavy     100m       S/2/–       2d10+20E 14          6              2 Full      Blast (2), 70            65            Distinguished

Recharge,

Volatile

Flame Weapons

Astartes Flamer

Basic       20m         S/–/–       1d10+9E   4            6              2 Full      Flame      15            10            –

Astartes Hand Flamer

Pistol       10m         S/–/–       1d10+7E   4            4              2 Full      Flame      6              10            –

Astartes Heavy Flamer

Heavy     30m         S/–/–      1d10+12E 6            10            2 Full      Flame      65            15            –

Balefire Gun

Basic       20m         S/–/–       1d10+9E   4            6              2 Full      Flame,     7              16            Respected

Toxic

Immolation Rifle

Basic       25m         S/–/–       1d10+12E*  2         5              Full         Flame      5              15            —

*To organic targets only. This weapon deals no damage to inorganic targets.

Solid Projectile Weapons

Astartes Assault Cannon

Mounted 150m       –/–/10      2d10+12I                  6            200          3 Full      Devastating(1) 80   30            Famed

Tearing

Astartes Shotgun

Basic       30m         S/2/–       1d10+9I   4             18            Full         Reliable, 10            5              –

Scatter

Astartes Assault Shotgun

Basic       30m         S/3/5       1d10+10I 4             20            Full         Reliable, 10             7              —

Scatter

Las Weapons

Astartes Lascannon

Heavy     300m       S/–/–       5d10+10E 10          6              2 Full      Proven (3)75          30            Respected

Launchers

Astartes Cyclone Missile Launcher

Mounted 300m       S/2/–       †††                  †††                 12            3 Full      †††                  95           25            Famed

Astartes Missile Launcher (Soundstrike)

Heavy     250m       S/–/–       †††                †††                  8              Full         †††                  50            10            –

Auxiliary Grenade Launcher

n/a           45m         S/–/–       †††                  †††                 4             2 Full      †††                  +3           15            Respected

Astartes Armoursbane Missile-Launcher

Heavy     200          S/–/–       †††          †††          1              2 Full      –              12            15            —

††† Varies with ammunition

Table 5-8: Melee Weapons

Chain Weapons

Class      Dmg                      Pen         Special                  Wt          Req        Renown

Astartes Chainsword

Melee      1d10+3R                3              Balanced,                10            5              –

Tearing

Power Weapons

Astartes Chainfist

Mounted                 2d10† E                   10            Power Field,           48            40            Famed

Tearing,

Unwieldy

Astartes Lightning Claw

Melee      1d10+6 E                8              Power Field,           30            30/45       Distinguished

Proven (4)

Astartes Power Axe

Melee      1d10+8 E                7              Power Field,           10            20            Respected

Unbalanced

Astartes Power Fist

Melee      2d10† E                   9              Power Field,           25            30            Distinguished

Unwieldy

Astartes Power Sword

Melee      1d10+6 E                6              Balanced,                5              20            Respected

Power Field

Astartes Thunder Hammer

Melee      2d10+5 E                9              Power Field,          18            30            Distinguished

Concussive,

Unwieldy

Omnissian Axe (Astartes-Pattern)

Melee      1d10+11 E              6              Power Field,           14            30††              Distinguished

Astartes Executioner Axe

Melee      1d10+13 E              8              Power Field,           22            25            Famed

Unwieldy,

Felling (1)

Astartes Power Claymore

Melee      1d10+11 E              8              Power Field,           18            15            Distinguished

Unwieldy,

Devastating (1)

Astartes Power Falchion

Melee      1d10+4 E                6              Power Field,           7              25            Distinguished

Razor Sharp

Astartes Power Spear

Melee      1d10+6 E                7              Power Field            8              15            Distinguished

Breaching Augur

Melee      2d10+11 R             7              Tearing,                  28            18            –

                                                               Unbalanced

Unwieldy,

Power Field

Crozius Arcanum

Melee      1d10+7 E                7              Balanced,                10            —            —

Power Field

Chainfists and Power Fists double the wielder’s Strength Bonus when adding to Melee Damage.

†† Only Techmarines are entrusted with this weapon.

Traditional Weapons

Astartes Combat Knife

Melee      1d10 R                    2              –                             2              3†††               –

Ceremonial Sword

Melee      1d10+3 R               2              Balanced                 5              3†††               —

Sacris Claymore

Melee      2d10+2 R               2              Unbalanced             10            3†††               –

Force Weapons

Astartes Force Staff

Melee      1d10+1 I                                0              Balanced, Special    5              25            Respected

Astartes Force Sword

Melee      1d10+2 R               2              Balanced, Special    5              25            Respected

Other Melee Weapons

Improvised

Melee      1d10–2 I                                 0              Primitive, Unbalanced            – N/A –

Bulkhead Shears

Melee      2d10+13 R             6              Tearing, Unwieldy 10            17            –

†††For additional weapons beyond standard issue

Table 5–6: Grenades and Missiles

Class      Range    RoF        Dmg                      Pen         Special                  Wt          Req        Renown

Astartes Blind Grenade

Thrown   SBx3       S/–/–       –                             0              Smoke                    0.8           10            –

Astartes Frag Grenade

Thrown   SBx3       S/–/–       2d10+2 X               0              Blast (4)                  0.8           1†                   –

Astartes Frag Missile

 –             –              –             2d10 X                  4              Blast (5),                 2              5†                   –

Devastating(1)

Astartes IncendiaryGrenade

Thrown   SBx3       S/–/–       1d10+4 E                0              Blast (3)                  1              15            –

Astartes Incendiary Missile

  •        –              –              1d10+3 E                0              Blast (5)                  2              15            –

Astartes Krak Grenade

Thrown   SBx3       S/–/–       3d10+4 X               6              –                             0.8           1†                   –

Astartes Krak Missile

 –             –              –             3d10+10 X             8              Blast (1)                  2              5†                   –

Astartes Nova Grenade

Thrown   SBx3       S/–/–       1d10 E                    0              Blast(3)                   0.8           15            –

Astartes Plasma Grenade

Thrown   SBx3       S/–/–       1d10+12 E              8              Blast (1),                 2             20            Distinguished

Special,

Volatile

Astartes Plasma Missile

–               –            –              2d10+12 E              12            Blast (3), Special,   3              25            Distinguished

Volatile

Astartes Stasis Grenade

Thrown   SBx3       S/–/–       –                             0              –                             1              N/A         N/A

Astartes Stun Grenade

Thrown   SBx3       S/–/–       –                            0              Blast (5)                  0.8           10            –

EMP Grenade

Thrown   SBx3       S/–/–       –                             0              Haywire (3)            0.5           30            Respected

Photon Flash Grenade

Thrown   SBx3       S/–/–       Special                    0              –                             0.5           5              –

Vortex Grenade

Thrown   SBx3       S/–/–       Special                    0              –                             1              N/A         N/A

Astartes Anti-Plant Grenade

Thrown   SBx3       S/–/–       3d10 E†                            0              Blast (3)                  0.5           18            —

Astartes Anti-Plant Missile

—            —           —           5d10 E†                            0              Blast (5)                  1              25            —

Concussion Grenade

Thrown   SBx3       —            4d10 I                     3              Concussive,            0.5           18            —

Blast (3)

Concussion Missile

—            —           —           6d10 I                    5              Concussive,            1              20            —

Blast (5)

Cryo Grenade

Thrown   SBx3       S/–/–       Special                    3              Blast (3)                  0.5           18            —

Hopper Mine

Placed     2m           S/–/–       3d10+9 I                                3              Blast                       2              5              —

Explosive

 

Inhalation Grenade

Thrown   SBx3       S/–/–       ††                           0              Blast (5)                  2              —            —

Melta Bomb

Placed     5m           S/–/–       5d10+7 E                12            Blast (5)                  4              12            —

Explosive

 

Monoball Grenade

Thrown   SBx3       S/–/–       4d10+8 R               8              Blast (3),Tearing     0.5           50            Distinguished

 

†Only vs. plant life

††The Inhalation Grernade can be loaded with any form of gas or toxin the GM feels is appropriate.

Frag and krak grenades are standard issue; frag and krak missile supplies are included with any missile launcher. Requisition value is only for evaluating requests deemed “excessive”.

Exotic Weapons

Class      Range    RoF       Dmg                      Pen         Clip        Rld         Special  Wt         Req        Renown

Astartes Webber

Basic       80m         S/–/–       —                           0             5              Full         Blast (5) 8              10            Distinguished

Snare     

Atomizer Cannon

Heavy     50m         S/–/–       2d10+14 E              8              25            3 Full      Blast (5), 80            50            Famed

Devastating(4)

Volatile

Deathwatch Graviton Cannon

Heavy     45m         S/–/–       Special                    –              5              3 Full      Blast (5) 65            45            Distinguished

Seismic Escalation Detonator

Heavy     100m       S/–/–       3d10+14 I               –              Special    3 Full      Blast (10) 40           40            —

per round

 

Techxorcism Gun

Basic       80m         S/3/–       1d10+4 E                4              30            Full         Shocking, (???)       30            Respected

Special

Mk.IX Ultra-Pattern Sharpshooter’s Rifle

Basic       250m       S/–/–       1d10+4 R               2              5              Full         Accurate, 4             25            —

Felling (1)

Toxic

 


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